The "testicle monsters"(as my friends have come to calling them) surround an unlucky kill team member.
A big post today. I finally got a chance to do some actual wargaming a few days ago. My friends an I played a skirmish scenario using a slightly modified version of the Dark Heresy roleplaying rules. The game revolved two landing teams from a rogue trader vessel searching a pre heresy planet for valuable archeotech and an ancient STC design for a portable warp portal generator. Unfortunately, this planet was infested with various xenos and warp beasties that made life difficult for our plucky rogue trader and his crew.
The game was a blast. I was really pleased at how our modification made the rules playable for larger numbers of figures. A good time was had by all. I hope you enjoy the pictures.
Tommorrow I'm off to Pittsburgh. Stay tuned for some exciting after action reports involving my 15mm gangers and spaceship corridors.
I like the scenario. Was it played as (1)a race to recover hardware ahead of a rival landing party? Or (2)was it two players controlling cooperative teams against the xenos? If 2, did you have a third party controlling the xenos like a GM might do or were they random, as in Kill Team rules or most other solo play guidelines for non-player opponent?
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